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Post by ikefist on Aug 17, 2009 19:16:44 GMT -4
So what would the ryn weapon fix then internals or sheilds?
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Post by ikefist on Aug 17, 2009 19:44:39 GMT -4
Can races with out BCH make CA in there place i think that would be fair lossing a BCH build is a big thing as they have a command rateing of 10 if your race cann't make them allowing them to make a ca in its place is atleast some what a balance
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Post by cheethorne on Aug 17, 2009 21:01:16 GMT -4
So what would the ryn weapon fix then internals or sheilds? It would fix nothing. The TCB only fixes that special armor and auxiliary and civilian ships don't have that special armor. Can races with out BCH make CA in there place i think that would be fair lossing a BCH build is a big thing as they have a command rateing of 10 if your race cann't make them allowing them to make a ca in its place is atleast some what a balance No, there are no replacements like that, unless you can convince a majority of the other players. A few races are in the same boat (like the Tholians) and those races just have to live with the restriction. Some races just don't have adequate ships in a given class and each race has to live with those problems (ie. the Lyrans have terrible frigates, Tholians have no BCH, etc.)
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Post by ikefist on Aug 17, 2009 21:37:40 GMT -4
Oh well guerss i will be at a heavy disadvantage in the campain pretty sure the ryn have no BCh and with the lack or racial ships for police and aux there special fix there ship guns will be next to useless makeing them a prime target to raid I see me haveing to turn one attack john to keep him from raiding my economy down to nothing
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Post by ikefist on Aug 17, 2009 21:42:32 GMT -4
The mine feilds are those the only mine feilds that we can build or can we still just build a standard mine feild they way we want And given the RYNS transporters do they need a mine layer to actually make a mine field
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Post by ikefist on Aug 17, 2009 21:48:23 GMT -4
I really don't like the merchant marine rules we are being forced to put frieghters in combat fleets eating up alot of command vs a combat fleet and from the looks we cann't even arm them so it just total takes away from a fleet if someone attacks you with a real fleet you have the option of puting your unarmed freighters in with a real fleet thus reducing its combat str vs a true combat fleet or leaving them to there own to die with out protection since they cann't be armed
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Post by ikefist on Aug 17, 2009 22:12:04 GMT -4
Oh and kevin i need 1 copy of each ryn ship next tuesday so i can make more for the game
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Post by ikefist on Aug 17, 2009 22:23:28 GMT -4
Can races with out escorts or carrier types with out escorts be places in combat squads since they cann't have carrier groups
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Post by ikefist on Aug 17, 2009 22:26:20 GMT -4
Can aux ships be in battle groups
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Post by cheethorne on Aug 17, 2009 22:45:22 GMT -4
Oh well guerss i will be at a heavy disadvantage in the campain pretty sure the ryn have no BCh ... the lack or racial ships for police and aux there special fix there ship guns will be next to useless makeing them a prime target to raid I didn't feel like I had any disadvantages when I played the Tholians and they didn't have any local defense ships or BCHs either. But some of the recent changes will definitely help you fill in the gap. For example, the Prime Corvette (53 CPV) has 2x TCB, 4x Ph-1, 2x Ph-3, and has an operational speed of 4 hexes, just like a regular police ship, which should be an adequate replacement. Auxiliary ships are also adequate replacements for local defense ships and have the same protection range (2 hexes). As for lacking armor for your TCBs to regenerate, well I got nothing really to give you for that. The TCB's still have 360 degree arc of fire, can still fire once per turn, and still do decent enough damage. The regeneration of the armor is not supposed to make the TCB better, it is supposed to make the limited armor better. For example, Andro PA Panels regenerate quickly, Souldra Soul Shields regenerate very quickly, regular shields can be reinforced a lot, Jindarian armor is incredibly thick, Ryn armor regenerates by doing what the Ryn want to do: shooting the enemy. The mine feilds are those the only mine feilds that we can build or can we still just build a standard mine feild they way we want In order to simplify sections of the rules, local minefields (not to be confused with strategic minefields) can now only be purchased in three package sizes: small, regular, and large. Players will still be able to purchase some individual mines of certain types (ie. ones that can be deployed from mine racks during a battle, mostly explosive mines), but not all types anymore. And given the RYNS transporters do they need a mine layer to actually make a mine field To lay a local minefield, you still need a ship equipped with mine racks, which for the Ryn would likely be the Small Mine-Laying Freighter (60 CPV). I really don't like the merchant marine rules we are being forced to put frieghters in combat fleets eating up alot of command vs a combat fleet and from the looks we cann't even arm them so it just total takes away from a fleet if someone attacks you with a real fleet you have the option of puting your unarmed freighters in with a real fleet thus reducing its combat str vs a true combat fleet or leaving them to there own to die with out protection since they cann't be armed It forces you to divide your attention between defeating the opposing force and protecting both the planet and/or the base in the hex as well. Now, the numbers could be off, but the concept feels right. If you sent a few size-4 ships to guard the freighters, the opponent would have to send a few ships to do anything against the freighters. Don't forget, you don't have to put those ships in any particular group, you can simply put each ship in a separate group and have them evade. If the opponent wants to hunt them down he can do that instead of attacking your base or planet. Also, if you design your supply chain with some overlapping redundancy, then having an opponent knock a base out of the supply chain for one turn might not be that big of a deal for you. Of course, a planet is a bigger deal and protecting the freighters is more important, but the opponent has the same problem: do they split their forces to attack both you and the freighters or do they focus on only one target. It becomes an interesting guessing game of what do you attack?
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Post by ikefist on Aug 17, 2009 22:46:45 GMT -4
I also need a construction dry dock ssd to please
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Post by cheethorne on Aug 17, 2009 22:55:51 GMT -4
Oh and kevin i need 1 copy of each ryn ship next tuesday so i can make more for the game ... I also need a construction dry dock ssd to please I'll do what I can. Can races with out escorts or carrier types with out escorts be places in combat squads since they cann't have carrier groups No, carriers cannot be part of combat squadrons. However, a carrier can still be part of a Carrier Group even if it doesn't have escorts. It is basically a squadron of one ship. Can aux ships be in battle groups Size-4 auxiliary ships can certainly be part of a Battle Group since the only restriction on size-4 ships are that they must be base-class ships, Scouts, Commando Ships, Drone Bombardment ships, and Penal ships. For example, a small auxiliary cruiser is definitely a base class ship and size-4, so it can be used in a Battle Group. A size-3 auxiliary cruiser on the other hand would not be allowed by the rules because it is not a Light Cruiser, War Cruiser, or Local Defense Cruiser. However, since we are changing a lot of rules to allow auxiliary ships to replace local defense ships, we'll add auxiliary cruisers to this list as well.
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Post by ikefist on Aug 18, 2009 0:42:02 GMT -4
Instead of klingons useing the closest fed = ship for flag bridges why don't they just use security stations instead they take hits on flag anyway
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Post by cheethorne on Aug 18, 2009 7:26:03 GMT -4
Instead of klingons useing the closest fed = ship for flag bridges why don't they just use security stations instead they take hits on flag anyway That part of the rules came from the original source of the command point system. My guess would that nearly every Klingon ship has Security Systems and they felt it was easier to say "look at the Fed ships" instead of saying "ignore security boxes on heavy cruisers and smaller ships". Oh, Andrew, I was reading about how you repair the armor during and between battles and this is what I found: * If the ship has at least one TCB remaining, all damage is repaired during a Turn Interval. * The armor can be repaired by Continuous Damage Repair (CDR) and every 10 boxes counts as one system against the CDR limit. Each box costs 2 repair points during a battle.
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Post by ikefist on Aug 18, 2009 14:58:20 GMT -4
ok thats kewl i like it
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