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Post by ikefist on May 8, 2009 19:57:13 GMT -4
3. they operate as a simgle unit does that mean all u can have is the fleet leader the free scout and the battle group or does it mean they count as a single ship for the purpose of increase command poin cost of same type models there is alot i have to ask about the meaning of that rule although i do like it
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Post by cheethorne on May 8, 2009 21:47:21 GMT -4
1. does the no leader be part of it mean that they can not be organized in a pack such as one destroyer leader leading 2 destroyers All squadrons are mutually exclusive. You cannot have a ship both in a Battle Group and in a combat squadron. Combat squadrons are three ships, one of which is a leader. Battle Groups are six ships, none of which can be command / leader ships. A ship cannot both be in a combat squadron and in a Battle Group. 2. Now with that said does the cost of the ships on same class size go up for for each model the same class like the fiirst desroyer is 6 -1 =5 second one 6 next one 7 if so then the battle group is pointless i need some serious clarification on this One of the rules in 6.7.1 - Command Point Notes says the following: "Increase the cost of each extra ship from the same category above by +1 from the previous ship's cost unless the ship is part of a squadron." All ships in a Battle Group are considered to be in a squadron (the battle group is the squadron they are in), so none of the command point costs for those six ships would be increased because they are in the same category. However, let's say that your battle group consists of two war cruisers and four frigates, each of those frigates would cost 5 command points, if your fleet had a fifth frigate, that ship would cost 6 command points because all of the frigates in the Battle Group squadron would count as a single ship from that category. 3. they operate as a simgle unit does that mean all u can have is the fleet leader the free scout and the battle group or does it mean they count as a single ship for the purpose of increase command poin cost of same type models there is alot i have to ask about the meaning of that rule although i do like it The comment about it operating as a single unit is flavour and has no bearing on how the Battle Group functions in an actual battle. In a single fleet (assuming you have enough command points), you could have a flagship, a scout in the free scout slot, a Battle Group, a Carrier Group, and an extra Heavy Cruiser just for fun. Hopefully this answers your questions.
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Post by john on May 9, 2009 6:45:01 GMT -4
Why the exclusion of my D6s from battle groups? That is my light cruiser and is a fair bit weaker than a lot of the other races light cruisers.
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Post by cheethorne on May 9, 2009 8:58:46 GMT -4
It is actually not quite a bit weaker then other player's light cruisers.
It is on par or better than the Lyran Light Cruiser, the Federation (Old) Light Cruiser, the Kzinti Light Cruiser, the Gorn light cruiser, etc. That said, it is certainly worse than the ISC and Neo-Tholian Light Cruiser.
As for why it is excluded, that was just in the original Battle Group rules.
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Post by john on May 9, 2009 10:08:47 GMT -4
Are we going to change that, or do you think it a valid rule?
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Post by ikefist on May 9, 2009 14:28:56 GMT -4
answers them all kevin thanx just one more question then i assume that i can not put my frigates in battle groups then? As they are police ships? if so i do getting a small boneing out of it all after all but i am kewl with that if thats how it is not everything can be favorable
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Post by cheethorne on May 9, 2009 21:17:37 GMT -4
I would say for the moment, we should exclude the D6. SFB excluded it from the rules on purpose, so we should go with that for now.
As for the Gorn Frigates. Yes, they are excluded from Battle Groups because, as you expected, they are police ships and police ships cannot be in Battle Groups.
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Post by ikefist on May 10, 2009 20:36:22 GMT -4
Kevin i need you to bring me the SSd an d any relavent info for the follow gorn ships from the following captain logs if you have them
DNG CL 26 Tug POD HF/SC/TP CL 26 DDT CL29 but i think its in R11 if so i have it NHD CL 30 MCM CL 16 DBC/DDC CL 27 DNC CL 22
So in total gorn ships and info from CL 16/22/2629/30 if you can and have the time
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Post by cheethorne on May 11, 2009 6:58:10 GMT -4
Sure.
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Post by cheethorne on May 28, 2009 13:00:48 GMT -4
I was hoping to get information on Jarrid and Jason's exploration, but that will wait till next time I guess. Updated the web site with exploration till turn 5: homepage.mac.com/cheethorne/sfb/Also, I continue to update the Master Ship Lists on the web page with information that is relevant to our campaign. My plan is for these to eventually be the ultimate list of ship types and classes (as well as most allowed conversions within a hull type) used by our campaign. For example, if you are wondering what ship type some obscure ship is, you can look on the Master Ship Chart on my site and it will tell you. Right now, only the Seltorians, the Tholians, and the Gorn are completely finished. Most others are nearly finished, but most are missing command ratings, ships in later modules, or don't have the final Note codes (like for Police Flagships). If you see a ship is a different type then what you thought it was and you haven't built any of them in this campaign, use the listed ship type (not what you thought it was), unless you had previously talked to me about it (such as the Gorn Double-Wing Destroyer). I doubt many ships will change types, but let's just all be careful.
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Post by john on May 31, 2009 12:10:41 GMT -4
Jason is moving away and Jarrid is not going to be continuing the game.
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Post by cheethorne on May 31, 2009 20:45:32 GMT -4
Well that shouldn't affect anything negatively I say we keep going.
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Post by john on Jun 1, 2009 21:54:58 GMT -4
For sure.
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