Post by cheethorne on Dec 15, 2008 13:26:29 GMT -4
To recap the first four turns of the game:
* Players expanded (big surprise).
* Jason and John declared a Formal Alliance
* John and Chris fought an early battle that saw two of John's police ships getting easily destroyed by a real fleet controlled by Chris.
* On turn 4, real fireworks occurred between John and Chris as two large fleets engaged.
John had a assault fleet led by the massive B10 battleship, a bombardment fleet featuring several bombardment cruisers, and a second assault fleet with four commando cruisers. Chris has three assault fleets, one led by a powerful CVA dreadnought and two heavy cruiser led fleets.
Before the battles even began, Chris's legendary admiral negated John's bombardment fleet from doing anything and then the commando group engaged one of Chris's secondary fleets. The result was significant damage on one of the commando ships and Chris's heavy cruiser being captured (not a good day). Chris's second smaller fleet decided not to press its luck against the commando ships and called off its attack.
Then the two big fleets engaged. Many ships were damaged and destroyed, but in the end, both the B10 Battleship and the CVA dreadnought were destroyed.
As usual, the results of the campaign can be seen on my website:
homepage.mac.com/cheethorne/sfb/
There were some overlapping and duplicate survey results in the first few turns. Since it is easy and simple to fix these problems in the early game, we'll fix the hexes (but obviously the results stay the same). Last time, we resolved to avoid these kinds of problems by having John keep track of hexes and me confirm them on a map and we didn't last time. Bad on our part (mostly my part), we will try to make sure it doesn't happen again.
Map Changes:
Jason:
* Turn 2 - 3208 - cannot be reached, changed to 3308
* Turn 3 - 3207 - cannot be reached, changed to 3307
* Turn 4 - 3407 - done on turn 0, changed to 3404
Chris:
* Turn 3 - 3929 - done on turn 2, changed to 3729
* Turn 3 - 3623 - done on turn 0, changed to 3622
* Players expanded (big surprise).
* Jason and John declared a Formal Alliance
* John and Chris fought an early battle that saw two of John's police ships getting easily destroyed by a real fleet controlled by Chris.
* On turn 4, real fireworks occurred between John and Chris as two large fleets engaged.
John had a assault fleet led by the massive B10 battleship, a bombardment fleet featuring several bombardment cruisers, and a second assault fleet with four commando cruisers. Chris has three assault fleets, one led by a powerful CVA dreadnought and two heavy cruiser led fleets.
Before the battles even began, Chris's legendary admiral negated John's bombardment fleet from doing anything and then the commando group engaged one of Chris's secondary fleets. The result was significant damage on one of the commando ships and Chris's heavy cruiser being captured (not a good day). Chris's second smaller fleet decided not to press its luck against the commando ships and called off its attack.
Then the two big fleets engaged. Many ships were damaged and destroyed, but in the end, both the B10 Battleship and the CVA dreadnought were destroyed.
As usual, the results of the campaign can be seen on my website:
homepage.mac.com/cheethorne/sfb/
There were some overlapping and duplicate survey results in the first few turns. Since it is easy and simple to fix these problems in the early game, we'll fix the hexes (but obviously the results stay the same). Last time, we resolved to avoid these kinds of problems by having John keep track of hexes and me confirm them on a map and we didn't last time. Bad on our part (mostly my part), we will try to make sure it doesn't happen again.
Map Changes:
Jason:
* Turn 2 - 3208 - cannot be reached, changed to 3308
* Turn 3 - 3207 - cannot be reached, changed to 3307
* Turn 4 - 3407 - done on turn 0, changed to 3404
Chris:
* Turn 3 - 3929 - done on turn 2, changed to 3729
* Turn 3 - 3623 - done on turn 0, changed to 3622