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Post by john on Sept 16, 2007 11:56:02 GMT -4
What should we play this week? I was thinking something in the 200 point range, multiple ships optional.
We'll use ecm, eccm and erratic maneuvers starting this week.
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Post by cheethorne on Sept 18, 2007 15:32:00 GMT -4
What time does it start?
I should be able to show up, but I have to leave kind of early, which I hope won't be a problem.
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Post by dude163 on Sept 18, 2007 20:48:42 GMT -4
Normally we play until 9ish , and SFB gets lengthy quite fast ( as you saw!)
I think ECM is a needless addition, but if the majority want to use it then Im cool with it
sorry if I went overboard on the diet pepsi :)_
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james
Casual Magic Player
Posts: 19
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Post by james on Sept 18, 2007 22:34:05 GMT -4
Yeah, I'm not a big fan of the ECM/ECCM either. It muddies up the combat/power distribution, plus, its easy to forget. I would hate to have to go back 10 phases later and find myself saying "Right! I had 5 ECM. We need to go back and do that damage again." in a campaign situation.
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Post by john on Sept 19, 2007 14:34:35 GMT -4
I'm up for dropping ecm and eccm from the game, except for the orin's free bonous and the points for erratic maneuvering. Otherwise, It's a pain in the ass and really slows the game down.
Does anyone object to dropping ecm out of the campaign?
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Post by dude163 on Sept 19, 2007 14:40:53 GMT -4
Im not opposed as i said
even if we just did +1 versus orions and +1 versus EM
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Post by cheethorne on Sept 19, 2007 21:21:00 GMT -4
I like ECM and ECCM because they can be such an important part of the game. Fighters, PFs (patrol ships), scouts, carriers, EW fighters, orions, Erratic Maneuvers, small target bonuses (for shooting at drones and nimble ships at long range), all work with ECM.ECCM.
I would say that we give it another try for the next few weeks and see how it plays out. Once we get really familiar with it, it will become like second nature.
In fact, I will see if I can come up with a nice page summary of various ECM/ECCM effects, that way people only have to keep track of their own personal values and they look at the chart for anything special, which shouldn't come up that often.
Also, I was looking at the EW rules and the only thing we were doing wrong is that I could drop any of my ECM (or ECCM if I had wanted to) that I wanted to in order to increase my ECCM, but John and I could only do that once and in secret, so after knowing the initial values (John with 4 ECM and me with 3 ECCM), we announce that we are making changes, write those changes down in secret, and then reveal simultaneously. Those changes are then set in stone for the rest of that impulse.
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Post by dude163 on Sept 19, 2007 21:32:47 GMT -4
I like ECM and ECCM because they can be such an important part of the game. Fighters, PFs (patrol ships), scouts, carriers, EW fighters, orions, Erratic Maneuvers, small target bonuses (for shooting at drones and nimble ships at long range), all work with ECM.ECCM. Hi Kevin the reason why we didnt use ECM etc was we hadnt used fighters, PFs, scouts, carriers, EW fighters, Erratic manouvers, or long distance vs small targets yet
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Post by john on Sept 20, 2007 11:40:29 GMT -4
Kevin has a good point with the fighters, PFs, etc. I'm totally up for trying it again, especially with a handy reference sheet.
I think it will make all the difference in a long running scenario, where we really are going to be fighting to keep every unit alive or at least get the most bang for our buck.
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